Habilidade
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Tipo
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Propriedades
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Descrição
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Aura Blade
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Status Increase
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- Max Level: 5
- Target: Self
- SP Cost: 10 + (8 × Skill Level)
- Required weapon type:
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Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.
- Damage is increased based on your Base Level.
- [Lv 1] : (Base Level x 4) Bonus Damage, Duration 40 seconds.
- [Lv 2] : (Base Level x 5) Bonus Damage, Duration 60 seconds.
- [Lv 3] : (Base Level x 6) Bonus Damage, Duration 80 seconds.
- [Lv 4] : (Base Level x 7) Bonus Damage, Duration 100 seconds.
- [Lv 5] : (Base Level x 8) Bonus Damage, Duration 120 seconds.
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Parrying
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Protective
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- Max Level: 10
- Target: Self
- SP Cost: 50
- Required weapon type:
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Block damage from melee physical attacks with your Two-Handed Sword.
- When you successfully block an attack, you will not be able to attack for a short time
- [Lv 1] : 23% Chance to block, Duration 15 seconds.
- [Lv 2] : 26% Chance to block, Duration 20 seconds.
- [Lv 3] : 29% Chance to block, Duration 25 seconds.
- [Lv 4] : 32% Chance to block, Duration 30 seconds.
- [Lv 5] : 35% Chance to block, Duration 35 seconds.
- [Lv 6] : 38% Chance to block, Duration 40 seconds.
- [Lv 7] : 41% Chance to block, Duration 45 seconds.
- [Lv 8] : 44% Chance to block, Duration 50 seconds.
- [Lv 9] : 47% Chance to block, Duration 55 seconds.
- [Lv10] : 50% Chance to block, Duration 60 seconds.
In High Rank Monster Hunting missions:
- 25% Chance to block at max level.
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Concentration
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Status Increase
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- Max Level: 5
- Target: Self
- SP Cost: 10 + (4 × Skill Level)
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Increase your Hit, and ATK, while reducing your DEF for a short time.
- Also gain level 1 Endure effects for 60 seconds. (This does not overwrite your normal Endure skill).
- The Endure granted with this skill will last 1 minute regardless of skill level.
- This skill increases your EquipATK and WeaponATK by 15%.
- [Lv 1] : -7% DEF, +10 Hit, +7% ATK, Duration 60 seconds.
- [Lv 2] : -9% DEF, +20 Hit, +9% ATK, Duration 60 seconds.
- [Lv 3] : -11% DEF, +30 Hit, +11% ATK, Duration 60 seconds.
- [Lv 4] : -13% DEF, +40 Hit, +13% ATK, Duration 60 seconds.
- [Lv 5] : -15% DEF, +50 Hit, +15% ATK, Duration 60 seconds.
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Tension Relax
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Recovery
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- Max Level: 1
- Target: Self
- SP Cost: 15
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Triple your natural HP regeneration while sitting.
- If you are overweight, you will have regular HP regeneration speed instead.
- The effect will be cancelled if you stand up, change gear, use an item, or receive damage.
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Berserk
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Status Increase
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- Max Level: 1
- Target: Self
- SP Cost: 200
- Job Level Required: 50
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Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).
For the 5 minute duration or while HP is greater than 100, gain the following effects:
- Triple your HP and restore it to full on cast.
- Set SP to 0 on cast.
- Disables item use.
- Disables chatting.
- Cannot change equipment.
- Cannot cast skills (Except Auto Casts).
- Cannot be healed by most sources, including Leech gears.
- Prevents natural HP/SP regeneration.
- Lose 5% of Max HP every 10 seconds.
- Flee -50%.
- Reduce DEF/MDEF to 0.
- +200% ATK for physical attacks.
- +25% Movement Speed (same as Increase AGI).
- ASPD +30%.
- Do not flinch when taking damage.
- Set a base +15 ASPD skill bonus (not a flat increase, refer to Attack Speed).
In High Rank Monster Hunting missions:
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Spiral Pierce
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Ranged Physical Attack
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- Max Level: 5
- Property: Based on Weapon
- Target: Enemy
- SP Cost: 15 + (3 x Skill Level)
- Var. Cast Time:
- (Lv 1~4) : 0.05 + (0.10 × Skill Level)
- (Lv5) : 0.25s
- Fixed Cast Time:
- (Lv 1~4) : 0.05 + (0.10 × Skill Level)
- (Lv5) : 0.3s
- Cast Delay: 0 + (0.2 x Skill Level)
- Range: 5
- Required weapon types:
- One-handed Sword
- Two-handed Sword
- One-handed Spear
- Two-handed Spear
- Cast can not be interrupted
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Strike an enemy with spiraling strikes that immobilize it for a second.
- Half of your weapon weight is added to Equipment ATK in the damage formula.
- Mastery ATK does not affect this skill.
- Damage is increased based on your Base Level.
The size modifier for this skill is not dependent on your weapon type, but instead the own skills formula;
- Small - 125%
- Medium - 100%
- Large - 75%
- [Lv 1] : 200% ATK.
- [Lv 2] : 250% ATK.
- [Lv 3] : 300% ATK.
- [Lv 4] : 350% ATK.
- [Lv 5] : 400% ATK.
Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%
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Head Crush
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Melee Physical Attack
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- Max Level: 5
- Property: Based on Weapon
- Target: Enemy
- SP Cost: 23
- Cast Delay: 0.5s
- Range: 4
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Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.
- Demon race and Undead element enemies cannot be afflicted with Bleeding.
- [Lv 1] : 140% ATK.
- [Lv 2] : 180% ATK.
- [Lv 3] : 220% ATK.
- [Lv 4] : 260% ATK.
- [Lv 5] : 300% ATK.
Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%
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Joint Beat
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Melee Physical Attack
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- Max Level: 10
- Property: Based on Weapon
- Target: Enemy
- SP Cost: 10 + 2 × Ceiling(Skill Level / 2)
- Cast Delay:
- (Lv 1~4) : 0.8s
- (Lv 5~10) : 1.0s
- Range: 4
- Required weapon type:
- One-handed Spear
- Two-handed Spear
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Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.
- The targets STR reduces the chance to be inflicted.
- Every break effect can stack with each other.
- Movement speed reductions do not stack with other sources.
The possible status effects are;
- Ankle Break: Slows movement speed by 50%.
- Wrist Break: Apply a -25 skill ASPD modifier and decrease ASPD by 25%.
- Knee Break: Apply a -10 skill ASPD modifier, decrease ASPD by 10%, slows movement speed by 30%.
- Shoulder Break: Decrease soft DEF by 50%.
- Waist Break: Decrease base attack by 25%, soft DEF by 25%.
- Neck Break: Afflict Bleeding status, change damage from Joint Beat to 20% ~ 200%
- [Lv 1] : 60% ATK, 10% Chance to apply status effect.
- [Lv 2] : 70% ATK, 15% Chance to apply status effect.
- [Lv 3] : 80% ATK, 20% Chance to apply status effect.
- [Lv 4] : 90% ATK, 25% Chance to apply status effect.
- [Lv 5] : 100% ATK, 30% Chance to apply status effect.
- [Lv 6] : 110% ATK, 35% Chance to apply status effect.
- [Lv 7] : 120% ATK, 40% Chance to apply status effect.
- [Lv 8] : 130% ATK, 45% Chance to apply status effect.
- [Lv 9] : 140% ATK, 50% Chance to apply status effect.
- [Lv10] : 150% ATK, 55% Chance to apply status effect.
Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%
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