Predefinição:Habilidades de Lorde

De Ragna4th
Revisão de 19h34min de 28 de janeiro de 2022 por Nameless (discussão | contribs) (Criou página com '{| class="wikitable" style="background-color: #ffc2c2; width: 98%;" ! style="background-color: #ff8a8a; text-align: center; font-weight: bold; width: 20%;" | Habilidade ! styl...')
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Habilidade Tipo Propriedades Descrição
355.png Aura Blade Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (8 × Skill Level)
  • Required weapon type:
    • Any except unarmed
Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.


  • Damage is increased based on your Base Level.


  • [Lv 1] : (Base Level x 4) Bonus Damage, Duration 40 seconds.
  • [Lv 2] : (Base Level x 5) Bonus Damage, Duration 60 seconds.
  • [Lv 3] : (Base Level x 6) Bonus Damage, Duration 80 seconds.
  • [Lv 4] : (Base Level x 7) Bonus Damage, Duration 100 seconds.
  • [Lv 5] : (Base Level x 8) Bonus Damage, Duration 120 seconds.
356.png Parrying Protective
  • Max Level: 10
  • Target: Self
  • SP Cost: 50
  • Required weapon type:
    • Two-handed Sword
Block damage from melee physical attacks with your Two-Handed Sword.


  • When you successfully block an attack, you will not be able to attack for a short time


  • [Lv 1] : 23% Chance to block, Duration 15 seconds.
  • [Lv 2] : 26% Chance to block, Duration 20 seconds.
  • [Lv 3] : 29% Chance to block, Duration 25 seconds.
  • [Lv 4] : 32% Chance to block, Duration 30 seconds.
  • [Lv 5] : 35% Chance to block, Duration 35 seconds.
  • [Lv 6] : 38% Chance to block, Duration 40 seconds.
  • [Lv 7] : 41% Chance to block, Duration 45 seconds.
  • [Lv 8] : 44% Chance to block, Duration 50 seconds.
  • [Lv 9] : 47% Chance to block, Duration 55 seconds.
  • [Lv10] : 50% Chance to block, Duration 60 seconds.


In High Rank Monster Hunting missions:

  • 25% Chance to block at max level.
357.png Concentration Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
Increase your Hit, and ATK, while reducing your DEF for a short time.


  • Also gain level 1 8.png Endure effects for 60 seconds. (This does not overwrite your normal 8.png Endure skill).
  • The Endure granted with this skill will last 1 minute regardless of skill level.
  • This skill increases your EquipATK and WeaponATK by 15%.


  • [Lv 1] : -7% DEF, +10 Hit, +7% ATK, Duration 60 seconds.
  • [Lv 2] : -9% DEF, +20 Hit, +9% ATK, Duration 60 seconds.
  • [Lv 3] : -11% DEF, +30 Hit, +11% ATK, Duration 60 seconds.
  • [Lv 4] : -13% DEF, +40 Hit, +13% ATK, Duration 60 seconds.
  • [Lv 5] : -15% DEF, +50 Hit, +15% ATK, Duration 60 seconds.
358.png Tension Relax Recovery
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
Triple your natural HP regeneration while sitting.


  • If you are overweight, you will have regular HP regeneration speed instead.
  • The effect will be cancelled if you stand up, change gear, use an item, or receive damage.
359.png Berserk Status Increase
  • Max Level: 1
  • Target: Self
  • SP Cost: 200
  • Job Level Required: 50
Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).


For the 5 minute duration or while HP is greater than 100, gain the following effects:

  • Triple your HP and restore it to full on cast.
  • Set SP to 0 on cast.
  • Disables item use.
  • Disables chatting.
  • Cannot change equipment.
  • Cannot cast skills (Except Auto Casts).
  • Cannot be healed by most sources, including Leech gears.
  • Prevents natural HP/SP regeneration.
  • Lose 5% of Max HP every 10 seconds.
  • Flee -50%.
  • Reduce DEF/MDEF to 0.
  • +200% ATK for physical attacks.
  • +25% Movement Speed (same as Increase AGI).
  • ASPD +30%.
  • Do not flinch when taking damage.
  • Set a base +15 ASPD skill bonus (not a flat increase, refer to Attack Speed).


In High Rank Monster Hunting missions:

  • Duration: 150 seconds.
397.png Spiral Pierce Ranged Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 15 + (3 x Skill Level)
  • Var. Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level)
    • (Lv5) : 0.25s
  • Fixed Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level)
    • (Lv5) : 0.3s
  • Cast Delay: 0 + (0.2 x Skill Level)
  • Range: 5
  • Required weapon types:
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Strike an enemy with spiraling strikes that immobilize it for a second.


  • Half of your weapon weight is added to Equipment ATK in the damage formula.
  • Mastery ATK does not affect this skill.
  • Damage is increased based on your Base Level.


The size modifier for this skill is not dependent on your weapon type, but instead the own skills formula;

  • Small - 125%
  • Medium - 100%
  • Large - 75%


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 300% ATK.
  • [Lv 4] : 350% ATK.
  • [Lv 5] : 400% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

398.png Head Crush Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 23
  • Cast Delay: 0.5s
  • Range: 4
Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.


  • Demon race and Undead element enemies cannot be afflicted with Bleeding.


  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

399.png Joint Beat Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 10 + 2 × Ceiling(Skill Level / 2)
  • Cast Delay:
    • (Lv 1~4) : 0.8s
    • (Lv 5~10) : 1.0s
  • Range: 4
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.


  • The targets STR reduces the chance to be inflicted.
  • Every break effect can stack with each other.
  • Movement speed reductions do not stack with other sources.


The possible status effects are;

  • Ankle Break: Slows movement speed by 50%.
  • Wrist Break: Apply a -25 skill ASPD modifier and decrease ASPD by 25%.
  • Knee Break: Apply a -10 skill ASPD modifier, decrease ASPD by 10%, slows movement speed by 30%.
  • Shoulder Break: Decrease soft DEF by 50%.
  • Waist Break: Decrease base attack by 25%, soft DEF by 25%.
  • Neck Break: Afflict Bleeding status, change damage from Joint Beat to 20% ~ 200%


  • [Lv 1] : 60% ATK, 10% Chance to apply status effect.
  • [Lv 2] : 70% ATK, 15% Chance to apply status effect.
  • [Lv 3] : 80% ATK, 20% Chance to apply status effect.
  • [Lv 4] : 90% ATK, 25% Chance to apply status effect.
  • [Lv 5] : 100% ATK, 30% Chance to apply status effect.
  • [Lv 6] : 110% ATK, 35% Chance to apply status effect.
  • [Lv 7] : 120% ATK, 40% Chance to apply status effect.
  • [Lv 8] : 130% ATK, 45% Chance to apply status effect.
  • [Lv 9] : 140% ATK, 50% Chance to apply status effect.
  • [Lv10] : 150% ATK, 55% Chance to apply status effect.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%